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Pro
Tips
from
John G. Bradway
Nice Up Home
Sedgley Woods Home
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| JGB
ProTip: Improving Your Short Game - Steps to Success |
| Every disc golfer has heard the phrase, "drive
for show, putt for dough". This statement should probably be
revised to say, "drive for show, get up and down for dough."
In this article I going to attempt to provide some insight to the
training methods I've used and the mental obstacles I've attempted
to overcome in my efforts to improve my short game.
First let's take a look at the importance of the short game. In
a round of 18 pars you'll throw 18 drives, 18 ups, and 18 putts.
That's 66% upshots and putts. Lets look at the difference between
scores. A 3 is 50% worse than a 2. A 4 is 33% worse than a 3 and
a 5 is 25% worse than a 4. Mathematically speaking, 3 putting is
a devastating blow to your score card. If you take the time to improve
you short game, your score card will show immediate improvement.
Here in the Northeast we are challenged by many courses that have
heavy rough, lots of trees and tight fairways. Needless to say many
a golfer will find themselves in difficult positions 200ft and in,
from the pin, struggling to get up and down. Even the greatest drivers
will find themselves trying to make a difficult save at least a
couple times around. And more often you'll find yourself looking
at that 150ft upshot with a tight window to make it happen. This
is a easy shot for most experience golfers, but how many times have
you seen one blown, or blown one yourself. The key here is consistency,
being able to make this shot time and time again for an entire weekend.
And the key to consistency, of course, is practice.
Improving your upshots is not difficult, but it can be boring.
I recommend going out and getting between 5 and 10 of your favorite
mid range drivers. My selection is the Roc. I recommend you use
a stable to overstable disc for this kind of practice. I like to
practice on the course. I've read many articles that talk about
field practice for improving distance, but here we have more specific
goals, learning how to throw accurately at baskets. Take you stack
of plastic and walk around the course making up shots. Play all
different ranges. Throw shots that are not reachable, throw short
shots, throw turnovers, throw hyzers, throw skip shots, throw rollers,
throw overheads, everything you can think of. Make sure you take
time during this practice to throw a lot of very short ups. That
75 to 125 ft range. These shots are extremely important and should
be executed perfectly every time.
Some of you are probably thinking, "hell, I've heard all this
before". True, this is no great secret, however I do have some
pointers I think will help make this practice more productive. Concentrate.
Play EVERY shot like it's tournament day. This is extremely difficult
to do but is the key to good practice time. Take your time. Play
fairly slow. Take the same amount of time you would standing over
the shot in a tournament and do it ten times in a row. Be disappointed
when you throw a bad shot and happy when you throw a good shot.
Recover from poor shots with increased concentration. Mark your
lie with a mini. Try imagining that every shot you make up is a
par two hole. Keep track of how many of your stack got down in two.
Create some very difficult shots, use tight windows and impossible
lies. Build a routine for use with every shot. Try to do this everyday.
I never felt like I was playing better than when I was able to get
out for a least a half hour a day and throw upshots. Some days I
would hurry out at lunch, throw for 30 minutes, very relaxed, just
staying familiar with the feel. This is key. Getting used to throwing
a disc. Eventually you'll be executing shots without even thinking
about it.
This leads right into putting practice. While working your upshots,
putt every hole out with your drivers. You'll be amazed how this
helps your putting. You'll start to develop a putting motion on
which to be dependent, instead of a putter. Take these putts seriously.
Make a solid effort to make everyone. Keep track of missed putts,
and try to respond with increased concentration. Now that you've
been throwing ups for a while (however long you have), it's time
to move on to putting. Same thing, grab 5 to 10 of your favorite
putters. I like stable putters, (which I believe is a side effect
of my upshot practice). Pick whatever you're comfortable with, don't
be fooled by what's hot, or what people are calling the best on
the market. Use what you like. The kind of putter is of very little
effect, the motion is everything. On putts inside of 25ft, a good
solid motion will put any kind of disc in the basket. As the distance
moves out, understanding of your plastic becomes more important.
What we want to develop is that solid motion we can call on to give
us a chain high chance every time. This begins with the putts during
upshot practice, and is refined during putter putting practice.
While practicing your putting, think about your motion. Try to
identify the things your thinking about when putts are going in
and the things in your head when your missing. Some examples I went
through would include "keep the disc away from your body",
"slight air bounce", "slight hyser", "slight
anhyzer", "putt it online". Some of these worked
and are still with me, others are gone forever. My current mental
picture is "keep the disc away from the body", "slight
air bounce", and "reach out for the pole". These
three things go through my head every time I throw a putt. Don't
be afraid to make big changes to your style. Experiment with different
putting motions. Practice straddle putts, push puts and high floating
putts. Spend a lot of time practicing short putts. Try to get very
familiar with success from the shorter distances.
Keep a log book containing you feelings for that day. Things like
how you were feeling, the kinds of things you were thinking about
when you where throwing good and bad shots. This will help you identify
the mental processes you use when playing well. Later these processes
can be called on when it counts to help make you more consistent.
Everyone has had those days when you feel like your confidence is
shattered and every shot is a struggle. By having a mental picture
of what a great shot feels like, you can call on these clues to
help get yourself out of a funk. Rick Rothstein made a great comment
about this once, he said "Even when I'm putting bad, I know
I'm a great putter." Confidence is one of the most important
aspects of this game. When you start to feel confident in your short
game it will overflow into your tee play. You'll feel like there
is no way you won't be able to get up and down regardless of how
bad your tee shot is, and your drives will become for confident.
Practice even when you feel like your playing well, this is the
best time to refine your skills.
On tournament day, use your practice time to your advantage. Following
the same routine you've developed in practice. Call on the mental
clues you identified. When faced with a shot your uncertain about
try to remember a time when you threw a similar shot with great
effect and make it happen again. When stepping up to a putt, tell
yourself "this one's mine, I've hit it a thousand times before."
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| JGB
ProTip: Beginners Only |
| I'm excited to say I've been seeing a lot of
new faces around Sedgley. For this edition of the tip (since I haven't
received a single question) I thought I'd write about the fundamentals
of disc golf. In many of my previous articles I've used phrases like
"throw an understable disc with hyzer to get the glide you need
to reach the pin". If you are thinking "What the hell does
that mean?" then this is the article for you.
These aren't your Momma's Frisbees: The first thing most new golfers
notice is the extreme nature of most golf discs to go left for a
right hander. This is in extreme contrast to the Pizza Hut Frisbee
you've thrown in the backyard. A simple backhand flip with your
favorite beach lid will generally flatten out and fly a short distance,
relatively straight. This is perfect for playing catch at 50ft,
but is not want you want for a 300ft uphill drive into a strong
cross wind. Disc golfers refer to this nature of golf discs to turn
left in flight as stability. The reason stability is desired is
simple: more stability means better consistency. This consistency
means you can throw harder and still expect the same results. Pro-style
drivers have subtle differences in stability that really aren't
noticeable until you are throwing hard, and with good form. Many
new players are steered away from pro drivers because they are difficult
to learn. I disagree with this assessment. Learning to understand
and utilize the stable nature of golf discs is the most fundamental
aspect of the game, and is absolutely key in the development of
any new player. The sooner you can learn this the sooner you can
begin to get the most out of your plastic. When you learn to throw
a pro driver with enough angle to turn right at first, and then
finish to the left (the famed S shot) you will be well on you way
to mastering other key golf shots. If you're building a golf bag
for the first time, I'd highly recommend you get one of the pro
drivers known to be low on the stability spectrum and around170
grams. The current hot ones are the XL, the XS, the Valkyrie the
Leopard, and the Cheetah.
Learning to handle stable discs: I'm not going to sit here and
preach to you the mechanics of a good throw. This is something you
need to get a feel for yourself. Almost every golf disc in production
today will be overstable for the beginner. Additionally, all golf
discs are overstable at very slow speeds. A simple way to go out
and get a feel for this is to take your entire bag and throw them
over and over again at a close target. Pick something about 50 to
60ft away and throw anhyzer shots. This means angling the disc like
this for a right hander (\ ), reversed for a left hander (/). What
you're trying to accomplish is getting the disc to fly left-to-right
(right-handed) and land almost flat, near your target. Work on creating
nice looking shots. You don't want to see them wobble. If the disc
is lifting and tailing off to the left, you're doing it wrong
add more angle. When doing this drill with your drivers you'll be
surprised how much angle it takes to get them to hold the anhyzer
and land flat. Get comfortable with creating this flight with all
the discs in your bag and then begin to move the target out. Eventually
you'll want to move this practice out into the field. Just ten minutes
in the field before the start of each of your rounds and I'll guarantee
you'll make great strides. (Note: This little drill will also help
experienced players develop and maintain good touch). Now that you
understand how the stability of your disc effects the flight, you
are ready to apply this knowledge to your shots. The safest shot
in disc golf is a stable disc thrown with hyzer ( / ) and aimed
well right of the target. This shot should also be practiced (same
as above, just replace anhyzer with hyzer, and left to right with
right to left) and used on the course whenever possible. Since this
is the way all golf discs want to go when they slow down, it makes
common sense to use this property whenever possible. In other words,
throw stable discs, aim right and let the disc do the work.
If you are struggling with understanding your golf discs, or with
any aspect of your game, come and see me. I'd be happy to offer
some suggestions. If you're curious about any disc golf pointers,
send your questions tojohnbrad1@excite.com or talk to me on the
course.
See ya on the bench.
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| JGB ProTip: Understanding,
Creating and Utilizing Glide |
|
Glide seems to be an issue that mystifies many players. I'm always
amazed when I see a player, even at the pro level, who lacks a fundamental
understanding of glide and how to use it. That moment when you understand
the kinds of shots you can create by utilizing glide is one of those
eureka moments. Everything changes afterwards and the game becomes
much easier. Suddenly the way you look at holes changes, and your
scores go down.
My eureka moment was on the 16th tee at French Creek with Dale
Crawford, maybe 6 years ago. This hole is a nasty right to left
with a relatively thin fairway and a very tough angle off the tee.
I had just thrown my overstable high tech spike hyzer shot around
the corner and came up about 70ft short. I had really pounded the
shot hard, and was nowhere near the pin. Dale steps up and throws
a smooth beat up Stingray with so much hyzer it was almost vertical.
The shot moved right to left very quickly right out of his hand
and then a strange thing happened. The disc began to turn up to
the right, it then flattened out and glided to the pin. Dale had
used about half the effort I had, a disc that was 5 years behind
the times, and was still parked under the pin. On that day, Dale
and I had completely different visions of the hole. I saw right
to left, and immediately thought, throw something that goes right
to left, an overstable driver. Dale looked at the hole and saw the
same right to left, but envisioned a shot that glides to the pin,
instead of one that forces it's way there. I was amazed and the
game was never the same for me. Dale described what he was thinking
and the shot he threw and I was on my way to a much better game.
Now every time I play the 16th at French Creek... a beat Stingray
comes out of the bag.
So what is glide? Glide is what happens as a disc moves though
it's current flight path into it's preferred flight path crossing
through what I'll call the glide point. Huh? New overstable drivers
desperately "want" to go right to left for a right hander.
So if you rip one with a left to right angle, what happens? The
disc will slowly move from going left to right to going right to
left passing through the point where speed, angle, and stability
come together to create glide. This creates some very interesting
flight paths that are easy to execute, i.e. they don't take much
effort. A gliding disc will travel much, much further that one that
is given what it "wants" right out of your hand. The trick
is figuring out what your disc "wants" to do. It not as
easy a saying drivers go left, Stingrays go right. Discs want to
do different things at different speeds, in different wind conditions,
and at different heights. Practicing will give you a feel for what
your disc wants to do, but I'll give some general rules to give
you a head start.
Discs are more stable (i.e. go left), with a tall wind, going up
hill and at slow speeds. Discs are less stable (i.e. go right) into
the wind, going down hill, and at high speeds. Since a disc will
want to do different things at different speeds, a shot can actually
be made to move through this glide point twice during a single throw.
For example, a beat up high-tech driver can be made to move left
to right during the first part of it's flight, and then right to
left at the end, essentially gliding twice. First as it moves from
hyzer to anhyzer after a hyzer release during the high speed portion
of the flight, and then again as it slows down and moves back to
hyzer at the end of its flight. This double 'S' shot creates tremendous
distance, but can be difficult to control. The key to making use
of glide is changing the way you attack holes that dogleg one way
or the other. Just because a hole doglegs left doesn't mean you
should throw a disc that wants to go left and vice versa. Dale knew
he could throw a disc that wants to go right on a dogleg left hole.
This enabled him to create a flight path that gave him easy access
to the pin. My high tech hyzer shot took tremendous effort and had
little or no chance of reaching the pin. The same applies to dogleg
right holes. How many times have you seen a player throw a very
understable disc on a long left to right hole only to come up way
short because the disc hit the ground early and did a little spin
out? Throwing a stable/overstable disc with an anhyzer release on
the same hole creates glide. Not only can you reach the pin with
less effort, you can create flight paths that are simply not possible
with an understable disc.
So the next time you play a dogleg hole, use a disc that wants
to go the other way. You might be amazed at the results.
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| JGB
ProTip: Looooooong Putts |
| John "Stash" asked me to offer some
tips for the putting game, and more specifically, how to make longer
putts more frequently. Any player can improve their putting game with
practice. It takes some dedication and commitment, but it pays off
quickly. I always preach that the best way to save strokes quickly
is to practice your putting.
It's important to practice different kinds of putts. You are not
always taking a perfect stance on a flat surface for every putt
during your round so it's key to practice different stances, elevations
and obstacles. It's also very important to develop a pre-shot routine
that you use for all your putts. This will make those pressure putts
a lot easier since you can focus on the routine instead of the importance
of the shot. (Re-read Barry Noakes' article on putting in the last
issue for lots of good putting tips.)
"What are the keys to making longer putts?" is a tough
question. The top players in the world make long putts so often
it's scary. When I've had the opportunity to play with some great
players I've always been amazed at how many long putts they drain
during a round. Picture this scenario: You're in the lead group
at a PDGA event with two of the top players in the world. After
your tee shots, you are 35 feet from the hole, and the other two
players are 45 feet and 60 feet respectively. When you step up to
your 35 footer, the other two guys in your group are already in
the hole with a birdie. Are you ready to make that putt to kept
pace? It can be nerve racking to say the least when your competitors
are draining putts from everywhere.
For me, the key to making long putts consistently, besides endless
practice, is to try and maintain the same putting motion for putts
of all lengths. (Not like I make long putts consistently, but I'll
try to offer some tips anyway!) If you have to change your putting
style when you get outside 30 feet, something is wrong with your
style. The way this is accomplished is to use more of your body
when the distance moves out. You can effectively lengthen your back
swing without changing your style by getting more of your body involved.
Taken to the extreme, this becomes a "jump putt". When
you use so much of your body's momentum to transfer power to the
disc that you actually leave the ground after release, this is called
a jump putt. (This is a legal putt outside 10 meters.) Many of today's
top pros are using this method very effectively.
Just one more thing to practice: Tell yourself you are going to
make every putt you stand over, no matter how long. If you are thinking
lay up from 60 feet, you don't have much chance of making it. If
you're thinking "but I'm going to 3 putt!" then you will.
If you're thinking, "I'm going to make this one" then
you will. Confidence is everything. If it was this simple, I'd be
world champion. Obviously if you are running at everything you increase
your chances of three putting. This all comes back to practice and
developing a style that lets you run at 80 footers and still have
an easy come-backer. The "par two" game popular at Sedgley
is probably one of the best ways to practice these shots. (For more
info on par two, talk to Topher, or show up at dusk on Thursday
with a case of beer and when you hear someone yell "FIRST!"
then you yell "SECOND!" Who's up for the Full Monte?!?")
Work on finding a putting style that you can use from 100 feet
and closer, and practice, practice, practice. If you've got a question
about a hole(s) at Sedgley or are just curious about any disc golf
pointers, send your questions to johnbrad1@excite.com or talk to
me on the course.
See ya on the bench! --JGB
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| JGB
ProTip: Keping Your Shots Low |
| Dave Stembel asked me to write an article about
keeping the disc low and in control. Not an easy subject. I myself
struggle with height control when trying to throw long shots, and
who hasn't seen the beginner whose shots always go straight up?
Controlling the height of your shots is just as important as hitting
the line you are after. Everyone knows a shot that goes straight
up is lousy, but even subtle mistakes in height control can have
a dramatic effect on your shots. I like to think of golf shots as
having two release angles. The obvious left right angle, and the
not so obvious, nose up nose down angle (angle of plum). The angle
of plum is the angle between the directional vector of the shot
and the nose of the disc. So a shot can be thrown straight up in
the air and still have a flat angle of plum. A miscalculation in
either of these angles will result in your disc going some place
undesired.
In order to make the right decisions in regards to the angle of
plum, you need to understand how this angle effects your flight
path. Nose up creates lift and fade, i.e. the disc will hyzer out.
Nose down creates speed and glide, i.e. low laser beam shots. I've
always felt that a worm-burner is a better mistake (if there is
such a thing as a good mistake) then a nose up moon shot. The nose
up shot tends to go way off course while the worm-burner tends to
be very short but right in the middle of the fairway. So let's concentrate
of keeping the nose down and the shot low.
How is this done? Throwing a frisbee with the nose down is not
a natural release for beginners. If you've ever thrown a ultralight
frisbee in the back yard, you know that keeping the nose up is desired
since it creates slow flying floating shots, ideal for playing catch.
A good way to practice keeping the nose down is to practice anhyzer
shots with stable to overstable drivers. If you attempt to throw
a overstable driver with anhyzer and get the nose up, you will know
it immediately as the shot will lift dramatically and fall off way
left. Practice throwing these anhyzer shots so that they land almost
flat. Depending on the type of disc, you will have to throw these
shots pretty high to give them room to fall out of the anhyzer and
land flat. Remember, there is a difference between throwing with
the nose up and throwing high. This type of practice will give you
immediate feedback on whether you got the nose up and allow you
to make adjustments and observe the results. Once you are comfortable
with keeping the nose down you can practice throwing all types of
discs, focusing on a dead flat angle of plum. A shot that has a
flat angle of plum will not lift and hyzer out, and you will get
the most out of your plastic.
For this difficult subject I've asked one of our regions best players
to try and shed a little light. Craig Gangloff, the 2001 MADC player
of year, had this to say. "One good way to deal with low ceiling
shots is to use a high-tech disc that's a little beat up. The idea
being to choose a disc that you can throw hard (or at least firmly)
that you know will turn in flight. I try and use either a slightly
beat Gazelle or Eagle (for longer shots) or maybe just a slightly
beat Roc for shorter shots. The key to this type of shot (for me)
is to throw a hyzer shot that flips up flat and glides, without
actually turning all the way over. Release point should still be
chest high (normal - don't change your regular motion) and the hyzer
angle should be fairly sharp. The key to avoiding lift is to have
the leading and trailing edges in the same plane at the time of
release. [JGB: so called angle of plum] Comfort and knowledge of
your own discs will guide you into the appropriate disc choice."
Craig makes an excellent point. By keeping the shot low and creating
glide (see the last issue) you can still get tremendous carry out
of a low ceiling shot.
There is no magic solution that will help you throw low accurate
shots every time. Buy some Pro Worlds videos and study the motions
of the best players. Practice what you see. Play with players that
are better then you and compete on different courses. But most of
all have fun. Golf is a journey not a destination.
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| JGB
ProTip: Rythm and Consistency |
| Performing under pressure is what separates
the good recreational golfers from the seasoned professionals. Professionals
have the ability to remain incredibly consistent under even the greatest
of pressure. Achieving this level of consistency is no easy task and
is the demon of most aspiring disc golfers. One of the fundamental
keys for being consistent is finding and maintaining a good rhythm.
I'll define rhythm as sustaining a smooth, fluid pace throughout the
length of the given shot, be it the violent explosion of a powerful
run up and tee shot, or the concentrated control of a 15 ft putt.
For me, the key to putting in general is rhythm. If I'm missing
putts left or right consistently I know my rhythm is off. If I'm
missing high low I know my pace is just a little off but the rhythm
is good. When I say rhythm I mean from the time I start my putting
stroke to the time I release the disc I'm maintaining a smooth even
pace without hesitation or a jerking motion toward the basket. If
you'd like to see good rhythm in action, watch Andy King putt when
he is on. I control the line of my putts with a practiced smooth
rhythm. I control the height and distance with the pace of the rhythm.
Finding a rhythm you can consistently produce for your short game
will be a tremendous asset, especially when the pressure is on.
Having a practiced rhythm to your shots will give you the ability
to consistently produce shots that are on line. When we get jerky
or hesitant we release shots late or early, these are mistakes we've
all made a thousand times. Once you've made rhythm your goal, you
can use the pace of the rhythm to control distance.
Anyone can find rhythm. It's located in repetition. Start with
short controlled shots and work you way out. I've always said learn
this game from the basket out, finding your rhythm is easier in
the short game. Design a pre-shot routine where the only goal is
to find your rhythm. Pre-shot routines are one of the most important
aspects of pressure play, and having a good one that focuses on
rhythm will be invaluable.
Good luck.
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| JGB
ProTip: Hole #12 - Red or Yellow - Welcome to Jail |
|
How many good rounds have you ruined on hole 12. If you're anything
like me, it's to many to count. This hole is definitely the menace
of the back nine and may just be the hardest hole on the course.
I'm sure hole 2 would put up a good fight for this title, but that's
a discussion for another article. So, what are the keys to managing
hole 12 and preventing that 5, 6 or worse? Well the first thing
that jumps out is getting out of the 60ft tunnel in front of the
tee pad (well duh?). Obviously hitting something early and kicking
left or right is an instant bogey or worse. If this means taking
something of your drive, so be it. The next part of the hole takes
some decision making and maybe even a little luck. It seems that
off the right side of the fairway is certain doom. Saving 3 from
anywhere is the right rough is almost impossible, especially in
the "jail" bushes by the large tree. I've seen hundreds
of drives thrown on this hole (by a right hander) where the disc
used was to understable (flippy, beat up, old, whatever) and flips
into the right rough. Welcome to bogeyville. The left side, however,
provides many more openings for upshots. Particularly in the small
trees to the left of the big tree. This is not a bad place to be
at all, and you should consider trying to play a shot to land in
this area. From there you've got the famous "over the log"
upshot and a putt for 3, mission accomplished. So what's all this
mean? Use a stable to overstable disc on the tee in order to guarantee
you stay out of the right rough. Release it with some anhyser (
\ ) and good snap and you might find yourself at the log. Throw
it soft and controlled and I'll guarantee you'll have a descent
look at the upshot. This is like throwing two upshots in a row,
certainly easier than throwing a power drive and a circus trick
shot. If you do find yourself in trouble after the tee shot, make
sure you find the fairway, even if it means throwing a 25ft shot.
The last thing you want to be doing is "SIR shoe lacing the
fairway SIR". Goat, Lefty, Demon? AAhh, it's a stinking lefty
hole anyway, you're on your own!
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| JGB
ProTip: Surviving Oh S**t Corner |
|
Ahhh, three of Sedgleys' toughest holes, and the best part is you
get to play them right in a row. Not only do you have to worry about
getting clocked upside the head when playing these holes, you also
have tight alleys, solid length, and tough pin placements to negotiate.
So you're 2 down on the tee of seven and 2 up on the tee of ten.
How do we stop from losing ground or maybe even gain a little on
this section? There is no magic suggestion that will instantly lower
your scores on these holes. One thing that will definitely help
is to play conservatively. Take something off your drive to help
you hit the line you're after. Play the percentages, especially
on hole 8. Do you throw up the middle and almost never get through?
Think about throwing a lay up shot around the left side to stay
out of trouble.
Once you've found a shot you feel comfortable with, stick with
it. Don't throw a different shot each time you play these holes
just because you haven't had any success. You need to develop the
muscle memory and consistency that comes from throwing the same
shot over and over. Each time you get a chance at these holes, play
them the same way, regardless of the results. Obviously if you having
a 100% failure rate over time, you need to pick a different shot
and stick with that one. My point is to train your arm to hit these
tight gaps by not constantly changing the way you play them.
I throw up the middle on all these holes. (Note: red and yellow
tees, the blues are to easy to require discussion). I throw the
same disc on 7 and 8, and it's basically the same shot. A slightly
overstable driver thrown with a little turnover ( \ ) into the gap.
On 7 I try to kept it low and on 8 I try to get it up a little higher
to avoid the low brush at the end of the fairway. On 9 I throw a
understable (broken in) driver with hyzer ( / ) and good snap. Not
only am I throwing the same shot each time I play them, but the
shots I use on the different holes are very similar. So when I step
up and hit the gap on 7, I'm confident I can repeat the throw on
8 and 9.
A note on hitting tight windows. Focus on something in the distance
that is right in the middle of the gap. Don't focus on the trees
closest to the tee, you'll increase you chances of hitting one of
them. Make a smooth controlled motion. "Start the lawn mower",
keep your arm motion in line with the gap, don't make an arcing
sweep with the disc. Try to keep the shots low, the higher the tighter.
Find a shot you're comfortable with and stick with it. As always,
practice that putting.
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| JGB
ProTip: Hole #2 - Are You Voting Republican? |
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Number 2 at Sedgley is definitely one of my favorite holes on any
course. It is classic risk versus reward. Playing conservatively
can usually earn the 3, however 2 good shots still need to be executed.
Playing for 2 can yield strokes on the field, but can also result
in bogeys or worse.
Strategies vary greatly on this hole, which is one of the reason
it's such a great one. The way I see it, there are 4 solid strategies
that are used regularly on hole 2 with varying degrees of difficulty
and reward possibilities The classic Bob Dole method ("voting
Republican again Andy?") involves throwing a stable to overstable
disc straight down the middle with the fade to the opening in the
gap. An easy 80ft upshot and you've got yourself a three. This strategy
is not without risks however. Early wood is always a factor. Hit
one of the sentinels off the tee and you're battling for a 4. Leave
this shot short and you've got a very difficult low ceiling anhyzer
upshot. Carry long and you'll have a tight upshot snaked through
the trees. Pin yourself against the treeline short, and... well,
good luck. This is technically the easiest tee shot to execute and
is probably the way most players should and do tackle this hole.
When playing it this way remember that longer is better than shorter,
and make sure you throw a disc that doesn't have a chance of flipping
on you. It's better to hyzer out early then to be pinned behind
the treeline.
Enough of the conservative play. Lets talk about bagging a two
on this baby. The first way to go after it involves throwing a very
understable disc (goes right for a right-hander) with extreme hyser,
tons of snap and trying to create a giant S shot down the fairway
to the pin. This shot is risky and difficult. Flip early and you're
in the woods, flip late and you could be past the pin of 4. This
shot takes a lot of power and snap and is definitely one of the
more advanced techniques. If you think you can execute this shot
start out by throwing an understable disc with enough hyser to make
the gap. As you get more confident with this shot start throwing
it harder and harder. Eventually you might start getting some birdie
putts, but you're going to take some fours along the way. As a side
note, this is THE shot for left-handers, just replace the understable
disc with an overstable one and let it rip with some anhyser.
The second way to play for a 2 is just pure power and a little
luck. Simply pump it straight through the woods. If you don't have
the power to reach the pin, try something else or practice your
long drives. I've seen lots of 2's using this method from the blue
tee. It's a tough one from the longer tees. If you've got the power
and you need a 2, this isn't a bad option. If you can get inside
the treeline there are usually tricky upshots available. Just don't
be short.
And finally the roller. This is probably the riskiest and the most
rewarding shot possible. A well done roller can be inches from the
pin from any of the tees, but it can also end up in places so terrible
you'd better pack a lunch. I like to throw an extremely understable
disc flat, low and hard. This creates a sharp cut to the left when
it lands and then it stands up and finishes to the right. This is
basically the same line we want to create with the understable air
shot, only the disc is rolling. Rollers are not easy to learn. I'm
still learning and wouldn't consider myself a good roller by pro
standards. If you'd like to learn a roller there is no better hole
at Sedgley to practice then yellow #2. The line over the tee sign
is perfect for a right handed roller. Start out throwing a reasonably
stable disc, for example a newer Stingray or Stratus. Work on getting
it to land with about a 64.73 degree angle and let it trickle down
to the gap. Don't throw it to hard and you'll generally end up left
of the gap with a reasonable upshot. As you get more confident and
start throwing harder you might start seeing those elusive birdie
putts. You'll definitely get 4's and 5's along the way, but not
only will you know how to throw a roller, but you'll also bag hole
2 from time to time.
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| JGB
ProTip: Shredding Birdie Row |
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You've just taken your 3 on 12 and now it's time to bear down and
string some birdies. Most tournaments and tag rounds are won or
lost on these 5 holes, 13 thru 17. Getting birdies, and lots of
them, is usually the difference between a good round and a ho-hum
round.
Play for putts. The best way to consistently get birdies on birdie
row is to play for putts. You are not going to park everything every
time, so design shots that will land on the green more times then
not. The goal should be to have a make-able putt on all 5 of these
holes. If your goal is to park them all, you are setting yourself
up for disappointment and making the holes harder then they should
be.
Lets talk about these holes briefly one at a time.
13- Play for the ace. You don't want to be short here since putting
from long of the pin is much easier than dodging the down tree.
So, might as well have an ace run. Ideally, I like to be pin high
and left.
14- This is an excellent example of throwing a shot that consistently
yields birdie putts. The ace run is probably with an understable
hyser shot, making the corner and bending towards the pin. This
is harder to execute than throwing overstable, soft, and letting
the disc fall short of the pin. I'd rather have a 15 to 25ft birdie
putt every time then park it every now and then. Decide on the shot
that is easiest for you, and you'll be playing the percentages and
getting more birdies.
15- Play for the green, period. No need to get fancy here, a dead
straight controlled shot will earn a birdie putt every time. Trying
to bend a disc towards the pin only adds risk.
16- Make the corner. This is another shot you need to decide on
what is the best way for you to get a putt every time The understable
hyser shot is riskier but can end up closer, throwing overstable
may yield more putts, but they might be out of your range. I throw
somewhere in-between. A tuned roc with hyser and hope for the best.
The key is a good line off the tee, low and close to the broken
limb. This is the toughest hole on birdie row, so don't feel bad
if you are not getting it consistently.
17- 3 tees, 3 different shots. The anny (\) is the easiest from
the yellow, the other lines are tighter and riskier. Floating this
shot to the green should yield a putt every time The red tee is
tougher but the anny is still there. Personally I find more success
up the middle. The blue tee... well hopefully you've figured this
one out on your own.
Pick shots on these holes that are easiest for YOU to execute and
get to the green. Don't be so concerned with getting to the base
of the pole and you'll be putting for two more frequently. As you've
probably noticed the key to scoring well on these holes is putting.
You better believe it. Most players will be able to generate birdie
opportunities on these holes. It's a question of how many are going
to be converted. So, as always, practice that putting.
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| JGB
ProTip: Bag Setup |
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"JGB,
Disc selection: How do you set up your bag for Sedgley? Is it any
different for other courses? Would you recommend the same for intermediates-advanced
players? Thanks.
"Slayer" Bill Kilmer "
First off, thanks for the question Bill. Disc selection and bag
setup is definitely an area I have a method to my madness. I have
a set selection of discs that basically never leave my bag. These
are specialty shots, mid-range discs, putters and rollers. I have
a selection of drivers that get swapped in and out depending on
the course and the conditions. The 'base' bag includes 3-4 putters
/ short range discs that are in varying degrees of beatness. Two
mid-range discs (Rocs), one beat, one in good shape. Two flip masters
/ rollers (Stingrays), and two very overstable discs (Whippets and/or
Xtras). I then compliment this bag with a selection of 3 to 4 drivers.
Usually one beat, one new and one somewhere in-between. To play
Sedgley I'd add a beat and semi-worn driver to the bag and that
is it. I play Sedgley so often that I rarely use a new driver on
the course, and my favorite drivers never (well maybe in a big event)
make it into the bag. I usually make the decision on what is going
in the bag right before the start of a round. This decision is based
on the course I'm playing and the current conditions. If the course
is long and open, I'll add my favorite long range discs. If it's
tight and wooded, I'll add tuned discs and drivers I'm not in love
with. If the wind is up I'll add newer, heavier discs that can handle
the wind better. If the wind is strong enough I may even swap out
a Roc and a Stingray for heavier, newer versions. I keep a box of
discs in my car for practice and game day bag setup. This box contains
5 putters, 4 Rocs, 3 Stingrays, 2 overstable, and about 5-8 drivers.
Basically it's just duplicates of what I carry in the bag, with
varying weights and ware. I can get away with this because I practice.
I wouldn't recommend that intermediate players try to incorporate
this many discs into their game at once. Keeping a few discs in
new condition for windy days would help any player. Intermediate-advanced
players looking to improve their games should work mostly with putters
and short range discs. If you're practicing, only about 20% of the
time should be spent on driving. The rest should be upshots and
putting. Hope this helps.
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